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Deliver
Discover and define a real problem that your client has, then develop and deliver a design that can meaningful impact.
After the prototyping, I decided to develop the organizing notes app because it was the most effective concept for students who struggle to take notes in class. Although I discovered numerous flaws in the design through feedback from my classmates, this idea has the most significant potential.
And then, I brainstormed different names for my app and listed them on the miro board.
Paper Prototype.




Naming.

Sketching.
To develop my app, I reorganised my thoughts based on feedback from my classmates and drafted new draughts.
However, I only selected some suggestions that I agreed with; for instance, For example, students need instructions to teach them how to use the app and to show the sliding axis when the student swipes down. In addition, I constructed three different layouts of the home screen on paper and ultimately selected the one that was comfortable to use.




Mood Board.
To obtain more inspiration about home screen layout and colour schemes, I have searched for considerable examples of swatches and typography on Pinterest. In order to give students a better sense of experience when writing notes, light brown is the colour that I have filtered out to look the most comfortable. Because it looks similar to the colour of the paper–natural and simple, and brown is a reliable and trustworthy colour. This was a point that my client agree with me.






Sketch design.
By following the sketching, I did a preliminary design on Figma. The app's name is "EE-Note," which stands for "Effective and Electronic," and it allows students to take efficient notes using their iPad. The logo combines a notebook and an alarm clock, with the goal of helping students take better notes and improve their learning and performance. To complete the functionality of this notes application, I have added the ability to bookmark and download notes.




Final design.
Before completing the final design, I asked for feedback from my client and classmates on the sketch design. They agreed that the instruction was necessary because they feel helpless when people are confronted with unfamiliar software. Therefore, having the manual to help them understand the software's functions would be highly beneficial. In addition, the client suggested that the logo be made simpler. This is due to the fact that a simple logo is easier to remember, and a change in one element can have a significant impact on the app's overall feel. The target audience of my app is primarily students, so I didn't include multiple complicated features in the design and instead tailored it to the "How Might We" Statement. The "simple" style is appropriate for the overall concept of my design.
To further improve the quality of the app, I asked for more feedback from different people. I discovered that some students would prefer to have multiple templates rather than just one and that it would be better to show the number of words at the bottom of the screen when typing. After some thought, I realised that these two issues are inextricably linked: The Connell note-taking method teaches students how to take notes effectively on an iPad in class and revise more effectively before exams. However, what if the student needs to change templates for something else? For example, drawing, writing an essay and creating some brainstorms. In response to this suggestion, I edited the app with a new template style and a word count at the bottom.








EE-Note instruction manual


Apart from the usual functions, what makes this app unique is the template of the Cornell Note-taking Method, which is very helpful for taking notes in class and reviewing them afterwards. When students are taking notes in class, they can lock the left section and only focus on the right.
The app has another mode--revision mode. When people are reviewing, the left part of the template allows them to write down what they have learnt in class from their heads. Audiences can turn on the timer, which helps them concentrate as if they were taking an exam!
However, there will always have sometimes when people can not remember the knowledge, and that’s fine. Here are the recordings. When individuals find they cannot complete their notes in class or when the lecturer gets to a complex section, please turn on the recording and record what the lecturer has said; it allows people to review it after class.
Conclusion.
I firmly believe that my final product effectively addresses my "How Might We" Statement to some extent. The app provides efficient note-taking and revision methods to prevent them from feeling anxious, stagnant grades or even anxiety because they have used inefficient study methods. In addition, the app effectively enhances the memory of what you have learnt, builds a good body of knowledge, improves your concentration when reading, and catches the key points when revising.
My app is tailor-made for students, with simple but useful features and a comfortable colour scheme, providing a good learning platform for students. Furthermore, I received good feedback after my presentation, which is that the app's recording function can be linked to zoom. For example, when students are reviewing a lecture recording, they can press the 'one-click connect' function in the app, which allows them to take notes while listening to the recording and see the subtitles. This is a feature I have not thought of, but I believe it will be improved in the future. The app also has other shortcomings; For instance, some students who are not used the iPad may be unable to use this app, or there are some restricted access functions on the computer. In addition, I failed to show the different brush styles and stencil colours on the app due to limited time reasons.
Despite my prior experience with app development, this was my first time using "Figma" to create an app. Even though it was only a simple design, I did my best to overcome the issue of how to use Figma in the limited time available and managed to build the app based on various feedback. Although it was only a simple design, I have put considerable effort into the project. Throughout the process, I experienced anxiety and stress, and I was concerned that I would not achieve the desired results. Every design, however, is not a one-step process; it must go through multiple rounds of feedback and polishing. Even if the final design does not turn out the way we hoped, we know we have already done our best, and the experience of designing is unique.
I've gone through the various design stages in this course and put a lot of effort into each of them. I solicited feedback from a wide range of students to improve my app's functionality, resulting in a successful and comprehensive solution. This effective work allowed me completed all tasks and activities to a high standard.