Welcome to Doris Gallery

WEEK 9-301&302
#302week9 #capstone #mental health #Integrated Reflective Cycle #forgetfulness #ar #app
Blog 9
Welcome to Week 9!
This week, I focused on two main tasks: preparing for Thursday's presentation and designing the app. In preparation for the presentation, I revisited the content on Miro, which helped me to strengthen my understanding of the design process and gain confidence in what I would be presenting. It also gave me the opportunity to reflect on any potential issues that may have arisen.
Figure 1.

The four F's of active reviewing
Note. The four F's of active reviewing, From Reflecting on Experience: The Four Fs by The University of Edinburgh, 2023, (https://www.ed.ac.uk/reflection/reflectors-toolkit/reflecting-on-experience/four-f). Copyright 2023 by The University of Edinburgh.
Facts
Mood Card
First, I created six mood cards based on the emotional style and meaning I assigned to each mood card. Due to time constraints, I didn't collect feedback from peers on the mood cards in time during the production process.
Figure 2.
Mood Card
.jpg)
Note. Screenshot of Zihan's Miro Board depicting the Mood Card Design.
In addition, based on my idea of mood avatars, I first created two mood avatars, “Anxiety” and “Sadness”, using Nomad, a 3D modelling software on the iPad. Due to time constraints, I have not yet been able to complete the other mood avatars. According to the original plan, this work was supposed to be finished this week, and I feel a bit disappointed that I was unable to meet this deadline.
Figure 3.
Anxiety Mood Avatar in Nomad

Note. Screenshot of Zihan's Miro Board depicting the anxiety mood avatar in Nomad.
Figure 5.
Sadness Mood Avatar in Nomad

Note. Screenshot of Zihan's Miro Board depicting the sadness mood avatar in Nomad.
Figure 4.
Imported into kivicube's anxiety avatar

Note. Screenshot of Zihan's Miro Board depicting the anxiety avatar model imported into kivicube
Figure 6.
Imported into kivicube's sadness avatar

Note. Screenshot of Zihan's Miro Board depicting the sadness avatar model imported into kivicube
AR
Regarding AR technology, I plan to import the designed mood cards and mood avatars into the AR software. Although I had never used Kivicube before, by quickly learning from online tutorials, I was able to master the necessary operations, which greatly relieved my stress.
Figure 7.
AR Mood Cards
Note. Screenshot of Zihan's Miro Board depicting the AR Mood Cards.

APP
This week’s main task was completing the third iteration of the app. I received valuable feedback from my peers and incorporated their suggestions into this iteration. Here is the feedback from the previous iteration:
- The app’s logic and flow are clear and easy to understand.
- The user interface is user-friendly and has clean navigation.
- The colour palette is appealing to the eye, but there are too many colours, which seems visually confusing. Reducing the number of colours and using more straightforward buttons and text is recommended.
- A guide page needs to be added to the mood card section on the homepage.
- On the facial emotion scanning page, you can add a text such as “App is scanning your facial emotion” or “Scanning successful”.
- More AR elements should be added to enhance the interactive experience.
Based on this feedback, I adjusted the app to improve the user experience and overall visual effect.
-
For the homepage design, I started with version 1 on the left, and after constant experimentation with typography and colour schemes, I finally developed version 4 on the right.
Figure 8.
MemoWave APP Homepage




Note. Screenshot of Zihan's Figma depicting the MemoWave APP Homepage.
Figure 9.
MemoWave APP



-
On the home page, I added an explanation page to clarify the meaning of the mood cards.
-
I added prompts for the facial scanning page to guide the user through the scanning process and help them react appropriately.
Note. Screenshot of Zihan's Figma depicting the MemoWave APP pages.
-
In addition, Jiali provided feedback, noting that the real AR scenes looked better than the photos displayed within the app. I considered adding videos in Figma to show this, but I would need to upgrade to the paid version to embed videos, which hindered my progress.
Feeling
I've experienced multiple mood swings this week. After receiving feedback from my peers, I felt both grateful and nervous as their comments made me realise that parts of the app design still need to be improved, especially the use of colour palettes. As I began to apply this feedback to the third iteration of the app, I felt focused and motivated, especially since familiarity with Figma made it less technically challenging. However, I hesitated for a while regarding reducing the colours and simplifying the design because so much effort had been put into the previous design. Eventually, after making adjustments, I realised that the simplified design was better than the previous one, which made me feel the importance of focusing on user experience again.
Emotionally, I felt stressed out, especially as I tried to catch up with days of work. As the deadline for the poster approached, I struggled with anxiety. However, I tried to adjust my mindset and prepare positively for next week's challenges.
The week's most satisfying part for me was completing the iteration and seeing the end result meet expectations. The most challenging part is the process of integrating with AR technology. Being unfamiliar with AR, I had a lot of trouble importing models and cards, but the result exceeded my expectations. This experience gave me a strong interest in AR technology, and despite the complex process, it was gratifying.
Findings
During this week's app iteration, I discovered many valuable points and made significant progress. Through feedback from my peers, I realised that simplifying the colour palette and streamlining the UI were necessary improvements. This iteration made me feel a bit hesitant, but the result proved to be the right decision.
As I worked with AR software, I realised that although it had been a source of anxiety and concern for me, the more I learned and explored, the more I came to appreciate its potential. In particular, AR technology offers new possibilities for managing user emotions and enhancing the overall experience.
From an emotional point of view, I have to say that anxiety and nervousness did affect my work rhythm, especially when facing poster deadlines. However, as the project progressed, I gradually learned to balance my emotions and focus on the overall goal. This ultimately allowed me to control my emotions better and positively drive the project forward.
Future
This week's iteration has made me realise the importance of simplifying design and focus. I'll apply this insight to my future designs by keeping the interface simple, reducing visual clutter, and always incorporating the user-centered design approach. At the same time, I will make sure that design elements are effective in conveying emotion and helping users relieve stress. In terms of technology, I also realise my weaknesses in AR technology. In the future, I will be more proactive in learning and researching related technologies to integrate AR functionality into my designs better and achieve the desired results I envision.
I hope to have time next week to finish the rest of the AR mood cards. Moreover, I will give the project a more profound emotional connotation to help users understand the complexity of emotions to manage psychological stress better and promote memory recovery.
Reference
Greenaway, R. (2018, November 5). The four f’s of active reviewing. [image] The University of Edinburgh. https://www.ed.ac.uk/reflection/reflectors-toolkit/reflecting-on-experience/four-f
Grammar
Grammarly(AI) was used to enhance the grammar of this Blog.